* { they aren’t dead forever, no. they’ve been back and around for a while – though i think they’ve more recently gone dormant. }
* { we needed something that would be able to survey timelines while not strictly being part of one – the followers were something that would work perfectly, but in the state they were in, they were still bound to the void. }
* { killing them was the only thing that was able to unbind them, and i reworked their code into something different, and sent them out on their way. }
* { i didn’t take into account that we’d lose communications with them, though, and.. well. once they remembered what they were made to do they weren’t too happy. }
* { that whole incident is actually what kicked off flaps being in contact with others in the first place. }